We first released the editor in January 2012, just three days after SGN demanded I stop making it possible for users to access fluff. (After fluff died, access using our software had made it possible to use 90% of fluff again. We had to withdraw our software when SGN insisted.)
I released our editor expecting that this would give hope to the tens of thousands of people who had still been wanting fluff to come back to life. To show that PnF intended to offer a much better deal than SGN, the editor’s limit was set from the very start at 100 items. (Fluff allowed 40 for all users and 80 for subscribers; so 100 must be good.)
We are aware that on a good computer and the right browser, the PnF editor is capable of handling at least 200 items at once. However we have never conducted a mass test to see whether the computers and browsers our users are actually using can cope with that. Now that we have gone ‘inventory only’ and given the users time to accumulate some items, it is possible to make such a mass test, and this week’s competition IS that mass test.
We want to know if you have any problems when you use over 100 items, and preferably also if you get any problems when you have used 200. We would like to know:
- Did everything continue working? If not, what failed?
- Were you using a PC, a laptop, a tablet or a mobile phone?
- What browser were you using?
- Do you think you would want to use over 100 items in future if you could?
- If this was made an additional service, how much is it worth?
- If using up to 200 items was a subscriber-only benefit, how would you feel about that?
- If using up to 200 items required a one off payment (in GM) each time the user used over 100 items, what would that be worth?
This is the first time we have been able to investigate the issue, and your response is very important to us. We have to consider whether there should be subscriber benefits and if so how we can implement them in a way our users feel is fair. What we do not want to do is decide for ourselves without first listening to you, then do as we please. SGN lost 40% of the monthly users that way, just through introducing subscriptions. Maybe they didn’t care as long as they made more money. But we do care, and that’s why we want to involve you all right at the beginning.
The 200 item limit will last for one week only. When we have seen your responses, we will decide what to do – but it may take us some time to make it happen, depending what appears to be the best approach.
I hope you enjoy this special week!